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- Path: news.vol.it!news
- From: bizzetti@mbox.vol.it (Fabio Bizzetti)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: Why are europeans dumb enough to buy amigas?
- Date: 17 Apr 1996 15:19:17 GMT
- Organization: Video On Line
- Distribution: world
- Message-ID: <3923.6681T964T37@mbox.vol.it>
- References: <4kr7jn$lgq@pellew.ntu.edu.au>
- NNTP-Posting-Host: molcl15.vol.it
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- >: > I mean there
- >: >might have been a wealth of wonderful coding pratices in the graphics
- >: >engine, but the finished product was less then crash hot.
-
- >: I like VK on my other unexpanded A1200 and TV, as many real kart drivers
- >: that dont have a 68060 or a Pentium and a 21" EIZO monitor I guess. Never
- >: played MicroProse's "Virtual Karts"? It has all the useless things people
- >: "asked" for my "Virtual Karting", but MicroProse's one sucks bad as
- >: playability and speed (also on the fastest Pentium). That you believe it or
- >: not, "Virtual Karting" is extremely playable, of course you've to know
- >: what's a (real) kart to understand what I mean.
-
- >VK was just migraine inducing thats all :-( It was fun for about ten minutes,
- >then it just got frustrating trying to work out where to go :-( :-(
-
- I agree.
- Hills, 1x1 detail, parabolic bends, real 3D structures will help a lot to give
- the "sense of corners". That's too late for VK, though..
- But it was my first game, and was for unexpanded A1200. I think it's very cool
- if we consider that one doesn't spend 10 years to make "the first experience
- in a commercial game", expecially if he already had other ideas running in the
- mind, and didn't want to spend them before knowing how the publishers and the
- market really work.
-
- But to the ones that spit to my game, I really feel to remember them that
- nobody pays Amiga developers to waste their time and money supporting the
- Amiga (dead) market, so please dont spit to the hand that feeds you.
-
- I still believe that these pigs aren't really part of the Amiga community.
-
- >: If your knowledge about motors stops in the "simulation" LotusIII, then
- >: let's change topic..
-
- >Nah, Test Drive II :-)
-
- I like it, but as "realism" example it's really bad.. ;)
-
- >: > (Or will it be able to use the CV64 card ??)
-
- >: AGA (both 15Khz / 31.5Khz) and OCS for sure, about GfxBoards it's not sure
- >: indeed: the more I wanna speed up the game, the more it becomes
- >: uncompatible with GfxBoards, or very slow on GfxBoards (needs conversion)
- >: as well as very fast on AGA (uses the custom hardware to give the required
- >: display structure).
-
- >: People think that planar modes (or hybrid with chunky) aren't able to make
- >: the best 3D engines, because PC VGA always had only the 8bit chunky, so
- >: they think that having the 8bit chunky makes 3D games perfect, because they
- >: think that games = PC. Nothing more wrong, and if I allow compatibility
- >: with CyberGFX there's the slow 7Mb/sec speed (yes, a ZIII card)
- >: fastram->CyberGFX's videoram that makes the internal screen modes to
- >: standard 8bit chunky conversion even slower than it already would be. It's
- >: hard and silly to support MDA,CGA,Hercules,EGA,VGA or SVGA on a Amiga.
-
- >: For the ones that in their Amiga have only a GfxBoard and no AGA or ECS, I
- >: can make this display driver (with h2c conversion). But I can't make the 3D
- >: engine's render/display structure in a way that will privilege the standard
- >: 8bit chunky, because my first duty is to overwork and optimize the internal
- >: structures for AGA and ECS.
-
- >Well, I dont know about anyone else, but I will not play/buy a game that
- >is totaly OS unfriendly. If you need to get rid of WB, kill the OS etc, good,
- >but I wont purchase any game that
-
- In this case, don't buy the games.
- Developers will not work on them anymore, if publishers refuse to publish them.
-
- >--
- >James McArthur <jamesm@morinda.cs.ntu.edu.au && jamesm@taunet.net.au>
-
- >... Support Amiga Technologies: Buy an AMIGA ...
-
-
- /-----------------------------------------------------------------------\
- | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- | The maker of "CyberMan" and "Virtual Karting" |
- | working on "VirtualRally" & "StarFighter" |
- \-----------------------------------------------------------------------/
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